Bradshaw said video game stories have evolved from more simple games like Super Mario Brothers — where the goal was to save a princess from a dragon — to deeper stories about life. He sees games like Starfield as “icons” — imperfect images that reflect something divine.
He pointed to an earlier space game called BioShock Infinite, which begins and ends with baptisms — the first one forced, the second an act of sacrifice when the main character drowns and by doing so saves the universe.
“I am all in on the idea that somebody dying resets the world,” he said.
Religion in Starfield does include some surprises. During an important side mission, a leader of House Va’ruun provides a vital piece of information that will help save colonies from deadly alien monsters. While that leader still worships the apocalyptic cult’s Great Serpent God, he wants to save people, not kill them. By doing so, he hopes to undo some of the evil done in his god’s name.
While she’s enjoyed the theological and religious elements, Simer said she drew some lines in the sand. Playing a “mean person” was a nonstarter. As was joining an apocalyptic cult.
“If I have the choice to join what is basically the Universalist church of the United Federation of Planets versus a death cult — I’m going to choose the Universalists,” she said.
This article originally appeared here.